# MAKE VISUALS Lukio Pack
#
# stores intial values for configuration of in game elements
#Name	Value
#Values to use with height based reflection map
heightReflect.width	140.00
heightReflect.height	225.00
heightReflect.specularoffset	0.15
heightReflect.waterspeed	1.00

#Values to use with rain collision map
raincollision.specularoffset	1.00
raincollision.waterspeed	1.00


#Values for rain GPU particle effect
rain.NumberParticles	3500
rain.UseLitShader	1.00
# rain.gravity	0.00	0.00	-0.98
rain.gravity.x	0.00
rain.gravity.y	0.00
rain.gravity.z	-0.98
rain.fadeInScale	2.00
rain.diffuse	1.00
rain.ambient	0.40
rain.wrapScale	0.60
rain.wrapBias	0.40
# rain.defaultlight	1.00	1.00	1.00
rain.defaultlight.red	1.00
rain.defaultlight.green	1.00
rain.defaultlight.blue	1.00
rain.defaultlight.alpha	16.00

#General weather configuration
weather.CycleDuration 165
weather.ChangeCloudOnSameCloudTypeChance 0.1
weather.ChangeCloudOnSameWeatherTypeChance 0.1

#Config for static values for skyhat
sky.sun.centreStart	0.98
sky.sun.centreEnd	1.00
sky.cloudWarp	0.00
sky.cloudInscatteringRange	1.00
sky.cloudEdgeSmooth	1.00
sky.sunAxiasX	1.00
sky.sunAxiasY	0.00
sky.GameCloudSpeed	1.00

#config values for cloud shadows
shadows.cloudtexture.scale		1.00
shadows.cloudtexture.rangemin	0.00
shadows.cloudtexture.rangemax	1.00

#config values for vehicle settings

# car.interiorlight.color	0.00	0.00	0.00
car.interiorlight.color.red	0.00
car.interiorlight.color.green	0.00
car.interiorlight.color.blue	0.00
car.interiorlight.intensity	0.00
car.interiorlight.radius	0.00
car.interiorlight.innerConeAngle	0.00
car.interiorlight.outerConeAngle	00.00
car.interiorlight.day.emissive.on	0.00
car.interiorlight.night.emissive.on	0.00
car.interiorlight.day.emissive.off	0.00
car.interiorlight.night.emissive.off	0.00
car.interiorlight.coronaHDR 1.00
car.interiorlight.coronaSize 1.00

# car.fatinteriorlight.color	0.00	0.00	0.00
car.fatinteriorlight.color.red	0.00
car.fatinteriorlight.color.green	0.00
car.fatinteriorlight.color.blue	0.00
car.fatinteriorlight.intensity	0.00
car.fatinteriorlight.radius	0.00
car.fatinteriorlight.innerConeAngle	0.00
car.fatinteriorlight.outerConeAngle	00.00
car.fatinteriorlight.day.emissive.on	0.00
car.fatinteriorlight.night.emissive.on	0.00
car.fatinteriorlight.day.emissive.off	0.00
car.fatinteriorlight.night.emissive.off	0.00
car.fatinteriorlight.coronaHDR 0.00
car.fatinteriorlight.coronaSize 0.00

car.platelight.color.red	        0.00
car.platelight.color.green	        0.00
car.platelight.color.blue	        0.00
car.platelight.intensity	        0.00
car.platelight.radius	            0.00
car.platelight.innerConeAngle	    0.00
car.platelight.outerConeAngle	    00.00
car.platelight.day.emissive.on	    0.00
car.platelight.night.emissive.on	0.00
car.platelight.day.emissive.off	    0.00
car.platelight.night.emissive.off	0.00
car.platelight.coronaHDR            0.00
car.platelight.coronaSize           0.00
car.platelight.falloffExp		00

car.dashlight.color.red	            0.00
car.dashlight.color.green	        0.00
car.dashlight.color.blue	        0.00
car.dashlight.intensity	            0.00
car.dashlight.radius	            0.00
car.dashlight.innerConeAngle	    0.00
car.dashlight.outerConeAngle	    00.00
car.dashlight.day.emissive.on	    0.00
car.dashlight.night.emissive.on	    0.00
car.dashlight.day.emissive.off	    0.00
car.dashlight.night.emissive.off	0.00
car.dashlight.coronaHDR             0.00
car.dashlight.coronaSize            0.00
car.dashlight.falloffExp		0

car.doorlight.color.red	            0.00
car.doorlight.color.green	        0.00
car.doorlight.color.blue	        0.00
car.doorlight.intensity	            0.00
car.doorlight.radius	            0.00
car.doorlight.innerConeAngle	    0.00
car.doorlight.outerConeAngle	    00.00
car.doorlight.day.emissive.on	    0.00
car.doorlight.night.emissive.on	    0.00
car.doorlight.day.emissive.off	    0.00
car.doorlight.night.emissive.off	0.00
car.doorlight.coronaHDR             0.00
car.doorlight.coronaSize            0.00
car.doorlight.falloffExp		0

# car.taxi.color	1.00	1.00	0.60
car.taxi.color.red	1.00
car.taxi.color.green	1.00
car.taxi.color.blue	0.60
car.taxi.intensity	0.20
car.taxi.radius	0.20
car.taxi.innerConeAngle	0.50
car.taxi.outerConeAngle	1.00
car.taxi.coronaHDR 0.20
car.taxi.coronaSize 0.00

car.neon.defaultcolor.red	0.00
car.neon.defaultcolor.green	0.00
car.neon.defaultcolor.blue	0.00
car.neon.intensity	00.0
car.neon.radius	0.00
car.neon.falloffexponent 000.0
car.neon.capsuleextent.sides 0.0
car.neon.capsuleextent.frontback 0.0
car.neon.clipplaneheight -0.000

car.headlights.angle	0.0
car.headlights.split	0.0
car.headlights.global.HeadlightIntensityMult	0.0
car.headlights.global.HeadlightDistMult	0.0
car.headlights.global.ConeInnerAngleMod	0.0
car.headlights.global.ConeOuterAngleMod	0.0
car.headlights.global.OnlyOneLightMod	0.0
car.headlights.global.Fake2LightsAngleMod	0.0
car.headlights.global.Fake2LightsDisplacementMod	0.00
car.headlights.submarine.Fake2LightsAngleMod 0.000
car.headlights.submarine.Fake2LightsDisplacementMod	0.0
car.headlights.fullbeam.IntensityMult	0.0
car.headlights.fullbeam.DistMult	0.0
car.headlights.fullbeam.CoronaIntensityMult	0.0
car.headlights.fullbeam.CoronaSizeMult	0.0
car.headlights.aim.fullbeam.mod	0.0
car.headlights.aim.dippedbeam.mod	0.0
car.headlights.aim.fullbeam.angle	0.0
car.headlights.aim.dipeedbeam.angle	0.0
car.headlights.player.intensitymult	0.8
car.headlights.player.distmult	0.00
car.headlights.player.exponentmult	0.0

# car headlight volume lights data
car.headlights.volume.intensityscale	0.001
car.headlights.volume.sizescale		1.0
car.headlights.volume.outerintensity	0.0
car.headlights.volume.outerexponent	50.0
# car.headlights.volume.outerVolumeColor
car.headlights.volume.outerVolumeColor.red	0.00
car.headlights.volume.outerVolumeColor.green	0.00
car.headlights.volume.outerVolumeColor.blue	0.00

car.coronas.MainFadeRatio	0.25
car.coronas.BeginStart	50.0
car.coronas.BeginEnd	300.0
car.coronas.CutoffStart	280.0
car.coronas.CutoffEnd	300.0
car.coronas.underwaterFade		0.4


car.sirens.SpecularFade	5.0
car.sirens.ShadowFade 5.0

# heli poslight
heli.poslight.nearStrength	20.0
heli.poslight.farStrength	80.0
heli.poslight.nearSize	0.25
heli.poslight.farSize	1.00
heli.poslight.intensity_typeA	12.0
heli.poslight.intensity_typeB	6.0
heli.poslight.radius	2.5
# heli.poslight.rightColor	0.00	1.00	0.00
heli.poslight.rightColor.red	0.00
heli.poslight.rightColor.green	1.00
heli.poslight.rightColor.blue	0.00
# heli.poslight.leftColor	1.00	0.00	0.00
heli.poslight.leftColor.red	1.00
heli.poslight.leftColor.green	0.00
heli.poslight.leftColor.blue	0.00

#heli white head lights
heli.whiteheadlight.nearStrength	15.0
heli.whiteheadlight.farStrength	60.0
heli.whiteheadlight.nearSize	0.25
heli.whiteheadlight.farSize	2.00
heli.whiteheadlight.intensity	4.0
heli.whiteheadlight.radius	2.5
# heli.whiteheadlight.color	1.00	0.00	0.00
heli.whiteheadlight.color.red	1.00
heli.whiteheadlight.color.green	1.00
heli.whiteheadlight.color.blue	0.80

#heli white tail lights
heli.whitetaillight.nearStrength	15.0
heli.whitetaillight.farStrength	60.0
heli.whitetaillight.nearSize	0.25
heli.whitetaillight.farSize	2.00
heli.whitetaillight.intensity	4.0
heli.whitetaillight.radius	2.5
# heli.whitetaillight.color	1.00	0.00	0.00
heli.whitetaillight.color.red	1.00
heli.whitetaillight.color.green	0.00
heli.whitetaillight.color.blue	0.00

#heli interior light
heli.interiorlight.color.red	1.00
heli.interiorlight.color.green	0.20
heli.interiorlight.color.blue	0.05
heli.interiorlight.intensity	1.50
heli.interiorlight.radius	2.10
heli.interiorlight.innerConeAngle	0.00
heli.interiorlight.outerConeAngle	90.00
heli.interiorlight.day.emissive.on	0.00
heli.interiorlight.night.emissive.on	0.00
heli.interiorlight.day.emissive.off	0.00
heli.interiorlight.night.emissive.off	0.00
heli.interiorlight.coronaHDR 1.00
# the corona size is actually used as the bone offset for this particular light
heli.interiorlight.coronaSize -0.25

# plane poslight
plane.poslight.nearStrength	1.0
plane.poslight.farStrength 10.0
plane.poslight.nearSize	1.0
plane.poslight.farSize	15.0
plane.poslight.intensity_typeA	12.0
plane.poslight.intensity_typeB	12.0
plane.poslight.radius	2.0

plane.poslight.rightColor.red	0.00
plane.poslight.rightColor.green	1.00
plane.poslight.rightColor.blue	0.00

plane.poslight.leftColor.red	1.00
plane.poslight.leftColor.green	0.00
plane.poslight.leftColor.blue	0.00

# plane whiteheadlight
plane.whiteheadlight.nearStrength	1.0
plane.whiteheadlight.farStrength	10.0
plane.whiteheadlight.nearSize	1.25
plane.whiteheadlight.farSize	15
plane.whiteheadlight.intensity	4.0
plane.whiteheadlight.radius	1.75

# plane.whiteheadlight.color	1.00	0.00	0.00
plane.whiteheadlight.color.red	1.00
plane.whiteheadlight.color.green	1.00
plane.whiteheadlight.color.blue	0.80

# plane whitetaillight
plane.whitetaillight.nearStrength	1.0
plane.whitetaillight.farStrength	10.0
plane.whitetaillight.nearSize	0.5
plane.whitetaillight.farSize	15.0
plane.whitetaillight.intensity	6.0
plane.whitetaillight.radius	1.75
# plane.whitetaillight.color	1.00	0.00	0.00
plane.whitetaillight.color.red	1.00
plane.whitetaillight.color.green	0.00
plane.whitetaillight.color.blue	0.00

# plane control-panel light
plane.controlpanel.light.color.red 		0.00
plane.controlpanel.light.color.green 	0.00
plane.controlpanel.light.color.blue 	1.00
plane.controlpanel.light.intensity 		3.00
plane.controlpanel.light.falloff 		1.00
plane.controlpanel.light.falloff.exponent	32.00

# plane right emergency light
plane.emergency.right.light.color.red 			1.00
plane.emergency.right.light.color.green			0.50
plane.emergency.right.light.color.blue			0.00
plane.emergency.right.light.intensity 			0.00
plane.emergency.right.light.falloff 			8.00
plane.emergency.right.light.falloff.exponent 	32.00
plane.emergency.right.light.inner.angle 		60.00
plane.emergency.right.light.outer.angle 		65.00
plane.emergency.right.light.rotation			270.0f

# plane left emergency light
plane.emergency.left.light.color.red 			1.00
plane.emergency.left.light.color.green			0.50
plane.emergency.left.light.color.blue			0.00
plane.emergency.left.light.intensity 			32.00
plane.emergency.left.light.falloff 				10.00
plane.emergency.left.light.falloff.exponent 	32.00
plane.emergency.left.light.inner.angle 			60.00
plane.emergency.left.light.outer.angle 			65.00
plane.emergency.left.light.rotation				270.0f


# plane inside hull light
plane.insidehull.light.color.red 		1.00
plane.insidehull.light.color.green		1.00
plane.insidehull.light.color.blue		1.00
plane.insidehull.light.intensity 		0.00
plane.insidehull.light.falloff 			6.00
plane.insidehull.light.falloff.exponent	4.00
plane.insidehull.light.inner.angle 		60.00
plane.insidehull.light.outer.angle 		85.00

# luxe 2 cabin light
plane.luxe2.cabin.color.red	            1.00
plane.luxe2.cabin.color.green	        1.00
plane.luxe2.cabin.color.blue	        1.00
plane.luxe2.cabin.intensity	            5.0
plane.luxe2.cabin.radius	            2.4
plane.luxe2.cabin.innerConeAngle	    20.0
plane.luxe2.cabin.outerConeAngle	    180.00
plane.luxe2.cabin.falloffExp			8.0
plane.luxe2.cabin.useDynamicShadows		1.0

# luxe 2 cabin strip light
plane.luxe2.cabin.strip.color.red	        1.00
plane.luxe2.cabin.strip.color.green	        1.00
plane.luxe2.cabin.strip.color.blue	        1.00
plane.luxe2.cabin.strip.intensity	        3.0
plane.luxe2.cabin.strip.radius	            1.63
plane.luxe2.cabin.strip.falloffExp			128.0
plane.luxe2.cabin.strip.capsuleLength		4.7

# luxe 2 cabin tv light
plane.luxe2.cabin.tv.color.red	        0.07
plane.luxe2.cabin.tv.color.green	    0.22
plane.luxe2.cabin.tv.color.blue	        0.97
plane.luxe2.cabin.tv.intensity	        3.0
plane.luxe2.cabin.tv.radius	            1.5
plane.luxe2.cabin.tv.innerConeAngle	    20.0
plane.luxe2.cabin.tv.outerConeAngle	    180.00
plane.luxe2.cabin.tv.falloffExp			8.0

# luxe 2 cabin lod light
plane.luxe2.cabin.lod.color.red	        1.00
plane.luxe2.cabin.lod.color.green	    1.00
plane.luxe2.cabin.lod.color.blue	    1.00
plane.luxe2.cabin.lod.intensity	        1.1
plane.luxe2.cabin.lod.radius	        1.0
plane.luxe2.cabin.lod.falloffExp		1.0
plane.luxe2.cabin.lod.capsuleLength		6.5

# luxe 2 cabin window lights
plane.luxe2.cabin.window.color.red	        1.0
plane.luxe2.cabin.window.color.green	    1.0
plane.luxe2.cabin.window.color.blue	        1.0
plane.luxe2.cabin.window.intensity	        0.5
plane.luxe2.cabin.window.radius	            1.3
plane.luxe2.cabin.window.innerConeAngle	    0.0
plane.luxe2.cabin.window.outerConeAngle	    90.0
plane.luxe2.cabin.window.falloffExp			32.0
plane.luxe2.cabin.window.useSun				1.0

# swift 2 cabin light
heli.swift2.cabin.color.red	            1.00
heli.swift2.cabin.color.green	        1.00
heli.swift2.cabin.color.blue	        1.00
heli.swift2.cabin.intensity	            5.0
heli.swift2.cabin.radius	            1.5
heli.swift2.cabin.innerConeAngle	    20.0
heli.swift2.cabin.outerConeAngle	    180.00
heli.swift2.cabin.falloffExp			16.0
heli.swift2.cabin.useDynamicShadows		1.0

# boat lights
boat.intensity	10
boat.radius	0.7
# boat.color	1.00	1.00	0.70
boat.color.red	0.40
boat.color.green	0.40
boat.color.blue	1.00

boat.light.interiorshutdowndistance	100.0
boat.light.fadelength	10.0
boat.light.shutdowndistance	60.0
boat.corona.fadelength	20.0
boat.corona.size	4.0
boat.corona.intensity	1.0
boat.corona.zBias	0.02

sub.lightOne.color.red	1.00
sub.lightOne.color.green	1.00
sub.lightOne.color.blue	1.00
sub.lightOne.intensity	0.00
sub.lightOne.radius	1.00
sub.lightOne.falloffExp 8.0
sub.lightOne.innerConeAngle	0.00
sub.lightOne.outerConeAngle	45.00
sub.lightOne.coronaHDR 0.00
sub.lightOne.coronaSize 0.00

sub.lightTwo.color.red	1.00
sub.lightTwo.color.green	1.00
sub.lightTwo.color.blue	1.00
sub.lightTwo.intensity	0.50
sub.lightTwo.radius	1.00
sub.lightTwo.falloffExp 8.0
sub.lightTwo.innerConeAngle	0.00
sub.lightTwo.outerConeAngle	45.00
sub.lightTwo.coronaHDR 0.00
sub.lightTwo.coronaSize 0.00

# train settings
train.light.r				1.0
train.light.g				1.0
train.light.b				0.8
train.light.intensity			3
train.light.falloffmax			2.1
train.light.fadingdistance		100.0
train.light.fadelength			10.0
train.ambientvolume.intensityscaler	2.0


# emissive bits
car.headlight.day.emissive.on			00.00
car.headlight.night.emissive.on			00.00
car.headlight.day.emissive.off			0.00
car.headlight.night.emissive.off		0.00
car.taillight.day.emissive.on			00.00
car.taillight.night.emissive.on			00.00
car.taillight.day.emissive.off			0.00
car.taillight.night.emissive.off		0.00
car.indicator.day.emissive.on			000.00
car.indicator.night.emissive.on			000.00
car.indicator.day.emissive.off			0.00
car.indicator.night.emissive.off		0.00
car.reversinglight.day.emissive.on		00.00
car.reversinglight.night.emissive.on	0.00
car.reversinglight.day.emissive.off		0.00
car.reversinglight.night.emissive.off	0.00
car.defaultlight.day.emissive.on		0000.00
car.defaultlight.night.emissive.on		0000.00
car.defaultlight.day.emissive.off		0.00
car.defaultlight.night.emissive.off		0.00
car.brakelight.day.emissive.on			00.00
car.brakelight.night.emissive.on		00.00
car.brakelight.day.emissive.off			0.00
car.brakelight.night.emissive.off		0.00
car.middlebrakelight.day.emissive.on	000.00
car.middlebrakelight.night.emissive.on	000.00
car.middlebrakelight.day.emissive.off	0.00
car.middlebrakelight.night.emissive.off	0.00
car.extralight.day.emissive.on			000.00
car.extralight.night.emissive.on		00.00
car.extralight.day.emissive.off			0.00
car.extralight.night.emissive.off		0.00
car.emissiveMultiplier 					0.00

# Lod distances for vehicles
car.lod.distance.high	90.00
car.lod.distance.low	180.00

# search lights...
defaultsearchlight.length	100.0
defaultsearchlight.offset	-0.13
defaultsearchlight.color.red	0.030
defaultsearchlight.color.green	0.030
defaultsearchlight.color.blue	0.030
defaultsearchlight.mainLightInfo.falloffScale	2.0
defaultsearchlight.mainLightInfo.falloffExp	8.0
defaultsearchlight.mainLightInfo.innerAngle	0.0
defaultsearchlight.mainLightInfo.outerAngle	5.0
defaultsearchlight.mainLightInfo.globalIntensity	4.0
defaultsearchlight.mainLightInfo.lightIntensityScale	20.0
defaultsearchlight.mainLightInfo.volumeIntensityScale	0.125
defaultsearchlight.mainLightInfo.volumeSizeScale	0.5
defaultsearchlight.mainLightInfo.outerVolumeColor.color.red	0.0
defaultsearchlight.mainLightInfo.outerVolumeColor.color.green	0.0
defaultsearchlight.mainLightInfo.outerVolumeColor.color.blue	0.0
defaultsearchlight.mainLightInfo.outerVolumeIntensity	0.0
defaultsearchlight.mainLightInfo.outerVolumeFallOffExponent	00.0
defaultsearchlight.mainLightInfo.enable	1.0
defaultsearchlight.mainLightInfo.specular	1.0
defaultsearchlight.mainLightInfo.shadow	1.0
defaultsearchlight.mainLightInfo.volume	1.0
defaultsearchlight.mainLightInfo.coronaIntensity	8.0
defaultsearchlight.mainLightInfo.coronaIntensityFar	12.0
defaultsearchlight.mainLightInfo.coronaSize	5.5
defaultsearchlight.mainLightInfo.coronaSizeFar	35.0
defaultsearchlight.mainLightInfo.coronaZBias	0.3
defaultsearchlight.mainLightInfo.coronaOffset	0.4
defaultsearchlight.mainLightInfo.lightFadeDist	40.0

helisearchlight.length	130.0
helisearchlight.offset	-0.13
helisearchlight.color.red	0.030
helisearchlight.color.green	0.030
helisearchlight.color.blue	0.040
helisearchlight.mainLightInfo.falloffScale	2.0
helisearchlight.mainLightInfo.falloffExp	8.0
helisearchlight.mainLightInfo.innerAngle	0.0
helisearchlight.mainLightInfo.outerAngle	8.0
helisearchlight.mainLightInfo.globalIntensity	6.0
helisearchlight.mainLightInfo.lightIntensityScale	30.0
helisearchlight.mainLightInfo.volumeIntensityScale	0.125
helisearchlight.mainLightInfo.volumeSizeScale	0.5
helisearchlight.mainLightInfo.outerVolumeColor.color.red	0.10
helisearchlight.mainLightInfo.outerVolumeColor.color.green	0.10
helisearchlight.mainLightInfo.outerVolumeColor.color.blue	0.50
helisearchlight.mainLightInfo.outerVolumeIntensity	0.0
helisearchlight.mainLightInfo.outerVolumeFallOffExponent	50.0
helisearchlight.mainLightInfo.enable	1.0
helisearchlight.mainLightInfo.specular	1.0
helisearchlight.mainLightInfo.shadow	1.0
helisearchlight.mainLightInfo.volume	1.0
helisearchlight.mainLightInfo.coronaIntensity	100.0
helisearchlight.mainLightInfo.coronaIntensityFar	50.0
helisearchlight.mainLightInfo.coronaSize	5.5
helisearchlight.mainLightInfo.coronaSizeFar	50.0
helisearchlight.mainLightInfo.coronaZBias	0.3
helisearchlight.mainLightInfo.coronaOffset	0.4
helisearchlight.mainLightInfo.lightFadeDist	80.0
	
boatsearchlight.length	100.0
boatsearchlight.offset	-0.110
boatsearchlight.color.red	0.030
boatsearchlight.color.green	0.030
boatsearchlight.color.blue	0.030
boatsearchlight.mainLightInfo.falloffScale	2.0
boatsearchlight.mainLightInfo.falloffExp	8.0
boatsearchlight.mainLightInfo.innerAngle	0.0
boatsearchlight.mainLightInfo.outerAngle	5.0
boatsearchlight.mainLightInfo.globalIntensity	4.0
boatsearchlight.mainLightInfo.lightIntensityScale	10.0
boatsearchlight.mainLightInfo.volumeIntensityScale	0.125
boatsearchlight.mainLightInfo.volumeSizeScale	0.5
boatsearchlight.mainLightInfo.outerVolumeColor.color.red	0.0
boatsearchlight.mainLightInfo.outerVolumeColor.color.green	0.0
boatsearchlight.mainLightInfo.outerVolumeColor.color.blue	0.0
boatsearchlight.mainLightInfo.outerVolumeIntensity	0.0
boatsearchlight.mainLightInfo.outerVolumeFallOffExponent	50.0
boatsearchlight.mainLightInfo.enable	1.0
boatsearchlight.mainLightInfo.specular	1.0
boatsearchlight.mainLightInfo.shadow	1.0
boatsearchlight.mainLightInfo.volume	1.0
boatsearchlight.mainLightInfo.coronaIntensity	6.0
boatsearchlight.mainLightInfo.coronaIntensityFar	12.0
boatsearchlight.mainLightInfo.coronaSize	1.5
boatsearchlight.mainLightInfo.coronaSizeFar	20.0
boatsearchlight.mainLightInfo.coronaZBias	0.3
boatsearchlight.mainLightInfo.coronaOffset	0.235
boatsearchlight.mainLightInfo.lightFadeDist	40.0

#Config values for traffic lights
# trafficLight.red.color	0.00	0.00	0.00
trafficLight.red.color.red	0.00
trafficLight.red.color.green	0.000
trafficLight.red.color.blue	0.0000
# trafficLight.amber.color	0.00	0.00	0.00
trafficLight.amber.color.red	0.00
trafficLight.amber.color.green	0.00
trafficLight.amber.color.blue	0.000
# trafficLight.green.color	0.00	0.00	0.00
trafficLight.green.color.red	0.00
trafficLight.green.color.green	0.00
trafficLight.green.color.blue	0.000
trafficLight.walk.color.red		0.0
trafficLight.walk.color.green	0.0
trafficLight.walk.color.blue	0.0
trafficLight.dontwalk.color.red		0.00
trafficLight.dontwalk.color.green	0.000
trafficLight.dontwalk.color.blue	0.0000

trafficLight.near.na.color.red		0.00
trafficLight.near.na.color.green	0.00
trafficLight.near.na.color.blue		0.00
trafficLight.near.intensity		0.00
trafficLight.near.radius		0.0
trafficlight.near.falloffExp 		0.0
trafficLight.near.innerConeAngle	0.00
trafficLight.near.outerConeAngle	00.00
trafficLight.near.coronaHDR		00.0
trafficLight.near.coronaSize		0.0

trafficLight.farFadeStart	000.0
trafficLight.farFadeEnd	000.0
trafficLight.nearFadeStart	000.0
trafficLight.nearFadeEnd	000.0

#Config values for Tree Imposters
imposter.color.blendRange	54.00
imposter.color.blendBias	128.00
imposter.color.size1	128.00
imposter.color.amt1	12.00
imposter.color.size2	64.00
imposter.color.amt2	12.00
# imposter.backgroundColor	0.20	0.20	0.10
imposter.backgroundColor.red	0.20
imposter.backgroundColor.green	0.20
imposter.backgroundColor.blue	0.10
imposter.shadow.blendRange	12.00
imposter.shadow.blendBias	128.00
imposter.shadow.size1	256.00
imposter.shadow.amt1	12.00
imposter.shadow.size2	128.00
imposter.shadow.amt2	64.00


#Config values for peds
ped.ambientvolume.maxstrength	1.000
ped.ambientvolume.fadestart	16.000
ped.ambientvolume.fadeend	20.000
ped.ambientvolume.baseintensity 0.000
ped.incarAmbientScale 0.4

pedLight.color.red	1.000
pedLight.color.green	1.000
pedLight.color.blue	1.000
pedlight.intensity	6.000
pedlight.radius	6.000
pedlight.innerConeAngle	30.000
pedlight.outerConeAngle	45.000
pedlight.coronaHDR 1.000
pedlight.coronaSize 2.087
pedlight.falloffExp	32.000
pedlight.volumeIntensity 0.300
pedlight.volumeSize 0.400
pedlight.volumeExponent 70.000
pedLight.volumeColor.x 1.000
pedLight.volumeColor.y 1.000
pedLight.volumeColor.z 0.500
pedLight.volumeColor.w 1.000
pedlight.fade 20.000
pedlight.shadowFade 15.000
pedlight.specularFade 10.000

pedFpsLight.color.red	1.000
pedFpsLight.color.green	1.000
pedFpsLight.color.blue	1.000
pedFpslight.intensity	6.000
pedFpslight.radius	16.000
pedFpslight.innerConeAngle	30.000
pedFpslight.outerConeAngle	45.000
pedFpslight.coronaHDR 1.000
pedFpslight.coronaSize 2.087
pedFpslight.falloffExp	128.000
pedFpslight.volumeIntensity 0.0500
pedFpslight.volumeSize 0.400
pedFpslight.volumeExponent 70.000
pedFpsLight.volumeColor.x 1.000
pedFpsLight.volumeColor.y 1.000
pedFpsLight.volumeColor.z 0.500
pedFpsLight.volumeColor.w 1.000
pedFpslight.fade 20.000
pedFpslight.shadowFade 15.000
pedFpslight.specularFade 10.000

# Lod distances for peds
ped.lod.distance.high	25.00
ped.lod.distance.medium	50.00
ped.lod.distance.low	80.00
pedincar.lod.distance.high	7.00
pedincar.lod.distance.high.x64	15.00


#Config Values for Camera Events	Val start	Val End	MB start	MB End
# cam.followped.blur.zoom	0	0.10	0.00	0.025
cam.followped.blur.zoom.x	0
cam.followped.blur.zoom.y	0.10
cam.followped.blur.zoom.z	0.00
cam.followped.blur.zoom.w	0.025
# cam.followped.blur.damage	0	10.00	0.00	0.025
cam.followped.blur.damage.x	0
cam.followped.blur.damage.y	10.00
cam.followped.blur.damage.z	0.00
cam.followped.blur.damage.w	0.025
# cam.followped.blur.falling	3	10.00	0.00	0.1
cam.followped.blur.falling.x	3
cam.followped.blur.falling.y	10.00
cam.followped.blur.falling.z	0.00
cam.followped.blur.falling.w	0.1
# cam.followped.blur.beta	0.045	0.05	0.00	0.01
cam.followped.blur.beta.x	0.045
cam.followped.blur.beta.y	0.05
cam.followped.blur.beta.z	0.00
cam.followped.blur.beta.w	0.01
cam.followped.blur.damage.time	500
cam.followped.blur.damage.attacktime	0.1
cam.followped.blur.damage.decaytime	0.3
cam.followped.blur.cap	0.3
# cam.aimweapon.blur.zoom	0	0.10	0.00	0.1
cam.aimweapon.blur.zoom.x	0
cam.aimweapon.blur.zoom.y	0.10
cam.aimweapon.blur.zoom.z	0.00
cam.aimweapon.blur.zoom.w	0.1
# cam.aimweapon.blur.damage	0	10.00	0.00	0.1
cam.aimweapon.blur.damage.x	0
cam.aimweapon.blur.damage.y	10.00
cam.aimweapon.blur.damage.z	0.00
cam.aimweapon.blur.damage.w	0.1
cam.aimweapon.blur.damage.time	1000
cam.aimweapon.blur.interp	0.05
cam.aimweapon.blur.damage.attacktime	0.1
cam.aimweapon.blur.damage.decaytime	0.3
cam.aimweapon.blur.cap	1
# cam.followvehicle.blur.zoom	0	0.10	0.00	0.025
cam.followvehicle.blur.zoom.x	0
cam.followvehicle.blur.zoom.y	0.10
cam.followvehicle.blur.zoom.z	0.00
cam.followvehicle.blur.zoom.w	0.025
# cam.followvehicle.blur.speed	25	50.00	0.00	0.2
cam.followvehicle.blur.speed.x	25
cam.followvehicle.blur.speed.y	50.00
cam.followvehicle.blur.speed.z	0.00
cam.followvehicle.blur.speed.w	0.2
# cam.followvehicle.blur.damage	50	100.00	0.00	0.03
cam.followvehicle.blur.damage.x	50
cam.followvehicle.blur.damage.y	100.00
cam.followvehicle.blur.damage.z	0.00
cam.followvehicle.blur.damage.w	0.03
cam.followvehicle.blur.damage.time	500
cam.followvehicle.blur.cap	0.3
cam.game.blur.wasted	0.1
cam.game.blur.wasted.fadetime	1000
cam.game.blur.busted	0.1
cam.game.blur.busted.fadetime	1000
cam.game.blur.cap	1
cam.fpsweapon.blur	0.001
cam.fpsweapon.sniperinitime	300
cam.fpsweapon.blur.cap	1
cam.intermezzo.stuntjump.blur	0.02

# Containers LOD
lod.container.caploddist	750


# distant lights
distantlights.inlandHeight				0.0
distantlights.size						0.0
distantlights.sizeReflections			0.0
distantlights.sizeMin					0.0
distantlights.sizeUpscale				0.0
distantlights.sizeUpscaleReflections	0.0
distantlights.flicker					0.0
distantlights.twinkleAmount				0.0
distantlights.twinkleSpeed				0.00
distantlights.carlightZOffset			0.0
distantlights.hourStart					00.0
distantlights.hourEnd					0.0
distantlights.streetLightHourStart		00.0
distantlights.streetLighthourEnd		0.0
distantlights.sizeDistStart				0.0000
distantlights.sizeDist					0.0000

distantlights.speed0				0.0
distantlights.speed1				0.00
distantlights.speed2				0.0
distantlights.speed3				0.0

distantlights.density0Spacing			00.0
distantlights.density15Spacing			0.0
distantlights.speed0Speed				0.0
distantlights.speed3Speed				0.0
distantlights.randomizeSpeed.sp			0.0
distantlights.randomizeSpacing.sp		0.00
distantlights.randomizeSpeed.mp			0.0
distantlights.randomizeSpacing.mp		0.0
distantlights.carlight.HDRIntensity		0.0
distantlights.carlight.nearFade			000.0
distantlights.carlight.farFade			000.0

distantlights.carlight1.spacing.sp		0.0
distantlights.carlight1.speed.sp		00
distantlights.carlight1.spacing.mp		0.0
distantlights.carlight1.speed.mp		00
distantlights.carlight1.color.red		0.0
distantlights.carlight1.color.green		0.00
distantlights.carlight1.color.blue		0.00

distantlights.carlight2.spacing.sp		0.0
distantlights.carlight2.speed.sp		00.0
distantlights.carlight2.spacing.mp		0.0
distantlights.carlight2.speed.mp		00.0
distantlights.carlight2.color.red		0.0
distantlights.carlight2.color.green		0.00
distantlights.carlight2.color.blue		0.0

distantlights.streetlight.HDRIntensity	00.0
distantlights.streetlight.ZOffset		00.0
distantlights.streetlight.Spacing		00.0
distantlights.streetlight.color.red		0.0
distantlights.streetlight.color.green	0.00
distantlights.streetlight.color.blue	0.00

# Emissive night values
emissive.night.start.time		20
emissive.night.end.time			6

# Misc Values
misc.DOFBlurMultiplier.HD	1
misc.DOFBlurMultiplier.SD	0.5
misc.Multiplier.heightStart	100
misc.Multiplier.heightEnd	250.00
misc.Multiplier.farClipMultiplier	1
misc.Multiplier.nearFogMultiplier	1
misc.3dMarkers.FrontLightIntensity	10.00
misc.3dMarkers.frontLightExponent	32

# coronas
misc.coronas.sizeScaleGlobal					0.45
misc.coronas.intensityScaleGlobal				0.3
misc.coronas.intensityScaleWater				0.5
misc.coronas.sizeScaleWater						0.5
misc.coronas.sizeScaleParaboloid				0.9
misc.coronas.screenspaceExpansion				0.0
misc.coronas.screenspaceExpansionWater			0.0
misc.coronas.zBiasMultiplier					30.0
misc.coronas.zBiasDistanceNear					50.0
misc.coronas.zBiasDistanceFar					1500.0
misc.coronas.zBias.fromFinalSizeMultiplier 		0.1
misc.coronas.occlusionSizeScale					0.5
misc.coronas.occlusionSizeMax					32.0
misc.coronas.flareCoronaSizeRatio				0.17
misc.coronas.flareMinAngleDegToFadeIn			30.0
misc.coronas.flareScreenCenterOffsetSizeMult	200.0
misc.coronas.flareColShiftR						0.005
misc.coronas.flareColShiftG						0.01
misc.coronas.flareColShiftB						0.03
misc.coronas.baseValueR							0.0
misc.coronas.baseValueG							0.0
misc.coronas.baseValueB							0.0
misc.coronas.zBias.min				0.0
misc.coronas.zBias.max				0.35
misc.coronas.zBias.additionalBias.WaterReflection	5.0
misc.coronas.zBias.additionalBias.EnvReflection		1.0
misc.coronas.zBias.additionalBias.MirrorReflection	2.0
misc.coronas.dir.mult.fadeoff.start					30.0
misc.coronas.dir.mult.fadeoff.dist					80.0
misc.coronas.flareScreenCenterOffsetVerticalSizeMult	120.0
misc.coronas.underwaterFadeDist						4.0
misc.coronas.m_doNGCoronas						1.0
misc.coronas.m_rotationSpeed					0.05
misc.coronas.m_rotationSpeedRampedUp			0.15
misc.coronas.m_layer1Muliplier					0.5
misc.coronas.m_layer2Muliplier					0.5
misc.coronas.m_scaleRampUp						1.5
misc.coronas.m_scaleRampUpAngle					20.0
misc.coronas.flareScreenCenterOffsetVerticalSizeMult 0.95
misc.coronas.screenEdgeMinDistForFade	0.95
misc.BloomIntensityClamp.HD	12
misc.BloomIntensityClamp.SD	12.00
misc.CrossPMultiplier.RimLight	1.00
misc.CrossPMultiplier.GlobalEnvironmentReflection	6.00
misc.CrossPMultiplier.Gamma	1.10
misc.CrossPMultiplier.MidBlur	1.00
misc.CrossPMultiplier.Farblur	1.00
misc.CrossPMultiplier.SkyMultiplier	1.20
misc.CrossPMultiplier.Desaturation 	1.00
misc.HiDof.nearBlur	2
misc.HiDof.midBlur	0.82
misc.HiDof.farBlur	2.10
misc.cutscene.nearBlurMin	0.2
misc.HiDof.nearBlur	2.00
misc.HiDof.midBlur	0.80
misc.HiDof.farBlur	2
misc.cutscene.nearBlurMin	0.2
misc.PedKillOverlay.duration 250.0f
	
misc.DamageOverlay.RampUpDuration 			75
misc.DamageOverlay.HoldDuration				600
misc.DamageOverlay.RampDownDuration 		100
misc.DamageOverlay.ColorBottom.red 			0.90
misc.DamageOverlay.ColorBottom.green 		0.90
misc.DamageOverlay.ColorBottom.blue 		0.90
misc.DamageOverlay.ColorTop.red 			0.90
misc.DamageOverlay.ColorTop.green 			0.90
misc.DamageOverlay.ColorTop.blue 			0.90
misc.DamageOverlay.GlobalAlphaBottom		0.25
misc.DamageOverlay.GlobalAlphaTop			0.25
misc.DamageOverlay.SpriteLength 			0.70
misc.DamageOverlay.SpriteBaseWidth 			0.40
misc.DamageOverlay.SpriteTipWidth 			0.20
misc.DamageOverlay.HorizontalFadeSoftness 	1.00
misc.DamageOverlay.VerticalFadeOffset		0.50
misc.DamageOverlay.AngleScalingMult 		0.00

misc.DamageOverlay.FP.RampUpDuration 			75
misc.DamageOverlay.FP.HoldDuration			    600
misc.DamageOverlay.FP.RampDownDuration 			100
misc.DamageOverlay.FP.ColorBottom.red 			0.90
misc.DamageOverlay.FP.ColorBottom.green 		0.90
misc.DamageOverlay.FP.ColorBottom.blue 			0.90
misc.DamageOverlay.FP.ColorTop.red 			    0.90
misc.DamageOverlay.FP.ColorTop.green 		    0.90
misc.DamageOverlay.FP.ColorTop.blue 		    0.90
misc.DamageOverlay.FP.GlobalAlphaBottom			0.25
misc.DamageOverlay.FP.GlobalAlphaTop			0.25
misc.DamageOverlay.FP.SpriteLength 			    0.15
misc.DamageOverlay.FP.SpriteBaseWidth 			0.27
misc.DamageOverlay.FP.SpriteTipWidth 			0.10
misc.DamageOverlay.FP.HorizontalFadeSoftness 	1.00
misc.DamageOverlay.FP.VerticalFadeOffset		0.50
misc.DamageOverlay.FP.AngleScalingMult 			0.00

misc.DamageOverlay.ScreenSafeZoneLength		    0.45

misc.SniperRifleDof.Enabled		0
misc.SniperRifleDof.NearStart 	0.0
misc.SniperRifleDof.NearEnd 	0.0
misc.SniperRifleDof.FarStart 	5000.0
misc.SniperRifleDof.FarEnd 		5000.0

misc.MoonDimMult				0.4

misc.NextGenModifier			1.0

# See Through
seeThrough.PedQuadSize	0.35
seeThrough.PedQuadStartDistance	0
seeThrough.PedQuadEndDistance	1500
seeThrough.PedQuadScale	12
seeThrough.FadeStartDistance	50
seeThrough.FadeEndDistance	1100
seeThrough.MaxThickness	10000
seeThrough.MinNoiseAmount	0.25
seeThrough.MaxNoiseAmount	1
seeThrough.HiLightIntensity	0.5
seeThrough.HiLightNoise	0.5
# seeThrough.ColorNear	0.06	0.02	0.14	1
seeThrough.ColorNear.red	0.06
seeThrough.ColorNear.green	0.02
seeThrough.ColorNear.blue	0.14
# seeThrough.ColorFar	0.03	0.05	0.16	1
seeThrough.ColorFar.red	0.03
seeThrough.ColorFar.green	0.05
seeThrough.ColorFar.blue	0.16
# seeThrough.ColorVisibleBase	0.78	0	0	1
seeThrough.ColorVisibleBase.red	0.78
seeThrough.ColorVisibleBase.green	0
seeThrough.ColorVisibleBase.blue	0
# seeThrough.ColorVisibleWarm	1	0	0	1
seeThrough.ColorVisibleWarm.red	0.85
seeThrough.ColorVisibleWarm.green	0.65
seeThrough.ColorVisibleWarm.blue	0
# seeThrough.ColorVisibleHot	0	1	1	0
seeThrough.ColorVisibleHot.red	0.95
seeThrough.ColorVisibleHot.green	0.99
seeThrough.ColorVisibleHot.blue	1

Tonemapping.bright.filmic.A			0.3		
Tonemapping.bright.filmic.B			0.23	
Tonemapping.bright.filmic.C			0.1		
Tonemapping.bright.filmic.D			0.2		
Tonemapping.bright.filmic.E			0.01	
Tonemapping.bright.filmic.F			0.3		
Tonemapping.bright.filmic.W			4.0		
Tonemapping.bright.filmic.exposure	-0.5

Tonemapping.dark.filmic.A			0.3
Tonemapping.dark.filmic.B			0.23
Tonemapping.dark.filmic.C			0.2
Tonemapping.dark.filmic.D			0.2
Tonemapping.dark.filmic.E			0.0
Tonemapping.dark.filmic.F			0.3
Tonemapping.dark.filmic.W			4.0
Tonemapping.dark.filmic.exposure	3.0

# Exposure
Exposure.curve.scale	-106.200
Exposure.curve.power	0.007
Exposure.curve.offset	104.700

# Adaptation
Adaptation.min.step.size 	0.15
Adaptation.max.step.size 	4.5
Adaptation.step.size.mult 	1.5
Adaptation.threshold 		0.0
Adaptation.sun.exposure.tweak	-2


# Cloud generation
cloudgen.frequency 				10.0
cloudgen.scale					48.0
cloudgen.edge.detail.scale		16.0
cloudgen.overlay.detail.scale	8.0

# Cloud speeds
cloud.speed.large	5.0
cloud.speed.small	1.0
cloud.speed.overall	1.0
cloud.speed.edge	1.0
cloud.speed.hats	1.0

# lod fade distances
lod.fadedist.orphanhd	20.0
lod.fadedist.hd			20.0
lod.fadedist.lod		20.0
lod.fadedist.slod1		20.0
lod.fadedist.slod2		25.0
lod.fadedist.slod3		25.0
lod.fadedist.slod4		25.0

# sky plane
skyplane.offset		512.0
skyplane.fog.fade.start	64.0
skyplane.fog.fade.end	128.0

// Rim lighting
rim.lighting.width.start					0.1
rim.lighting.width.end						0.9
rim.lighting.transition.angle				0.0
rim.lighting.downmask.angle					0.4
rim.lighting.main.colour.intensity			1.3
rim.lighting.offangle.colour.intensity		0.4

// Reflection tweaks
reflection.tweaks.interior.artificial.boost	3.0
reflection.tweaks.exterior.artificial.boost	9.0
reflection.tweaks.emissive.boost			5.0

// Light component cutoff
lights.cutoff.distance					1000.0
lights.cutoff.shadow.distance			1001.0
lights.cutoff.specular.distance			1002.0
lights.cutoff.volumetric.distance		1003.0
lights.cutoff.nonGbuf.distance			75.0
lights.cutoff.map.distance				1004.0

// Bloom
bloom.threshold.min			0.4
bloom.threshold.expsoure.diff.min	0.0
bloom.threshold.expsoure.diff.max	0.0
bloom.threshold.power			1.0

bloom.blurblendmult.large		0.5
bloom.blurblendmult.med			2.0
bloom.blurblendmult.small		1


// Dynamic bake paramaters
dynamic.bake.start.min			0.7
dynamic.bake.start.max			1.9

dynamic.bake.end.min			0.3
dynamic.bake.end.max			1.3

// Minimap alpha
UI.minimap.alpha				0.6

// Puddles
puddles.scale 					0.018
puddles.range 					0.15
puddles.depth					1.6
puddles.depthtest				0.200
puddles.strength				0.5
puddles.animspeed				30.0
puddles.ripples.minsize			0.01	
puddles.ripples.maxsize			0.02
puddles.ripples.speed			10
puddles.ripples.minduration		4.0
puddles.ripples.maxduration		5.0
puddles.ripples.dropfactor		0.8
puddles.ripples.windstrength	0.01
puddles.ripples.ripplestrength	0.5
puddles.ripples.winddamping		0.01
puddles.ripples.playerspeed		12.0
puddles.ripples.playermapsize	8

// LOD lights - do not change these ranges without talking to code because it requires data changes
lodlight.small.range			250.0
lodlight.medium.range			750.0
lodlight.large.range			2500.0

lodlight.small.fade				50.0
lodlight.medium.fade			100.0
lodlight.large.fade				50.0

lodlight.small.corona.range		150.0
lodlight.medium.corona.range	180.0
lodlight.large.corona.range		1250.0

lodlight.corona.size			2.0

lodlight.sphere.expand.size.mult	2
lodlight.sphere.expand.start		50.0
lodlight.sphere.expand.end			500.0

// Bright Lights
misc.brightlight.distculled.FadeStart	250.0
misc.brightlight.distculled.FadeEnd	270.0
misc.brightlight.notdistculled.FadeStart	200.0
misc.brightlight.notdistculled.FadeEnd	270.0
misc.brightlight.globalIntensity	12.0
misc.brightlight.railwayItensity	2.5
misc.brightlight.coronaZBias	1.0

// Vehicle Light Night/Day Settings
vehicle.lights.sunrise			0.0
vehicle.lights.sunset			00.0

// Vehicle light fade distances
vehicle.lights.fadeDistance.main	000.0
vehicle.lights.fadeDistance.secondary	000.0
vehicle.lights.fadeDistance.sirens	000.0
vehicle.lights.fadeDistance.AO	000.0
vehicle.lights.fadeDistance.neon	000.0
vehicle.lights.fadeLength	00.0

//Particle Shadow intensity
particles.shadowintensity		5

// Dark Light
dark.light.color.red	1.00
dark.light.color.green	1.00
dark.light.color.blue	1.00
dark.light.intensity	10.5
dark.light.radius	50.0
dark.light.falloffExp 128.0
dark.light.innerConeAngle	0.00
dark.light.outerConeAngle	40.00
dark.light.coronaHDR 1.00
dark.light.coronaSize 1.00
dark.light.offset.x	0.00
dark.light.offset.y	0.00
dark.light.offset.z	0.00
dark.fpv.light.offset.x	0.00
dark.fpv.light.offset.y	0.00
dark.fpv.light.offset.z	0.00
dark.useSpec 1.0
dark.useNormal 1.0
dark.useShadows 1.0
dark.useVolumes 1.0
dark.shadowNearCLip 0.2
dark.shadowBlur 8.0
dark.volumeIntensity 0.1
dark.volumeSize 0.05
dark.volumeExponent 0.0
dark.volumeColor.x 0.6
dark.volumeColor.y 1.0
dark.volumeColor.z 0.6
dark.volumeColor.w 1.0
dark.lightDirBase 0.5

// Secondary Dark Light
dark.secLight.enable 1.00
dark.secLight.color.red	1.00
dark.secLight.color.green	1.00
dark.secLight.color.blue	1.00
dark.secLight.intensity	1.00
dark.secLight.radius	0.5
dark.secLight.falloffExp 32.0
dark.secLight.innerConeAngle	0.00
dark.secLight.outerConeAngle	90.00
dark.secLight.coronaHDR 1.00
dark.secLight.coronaSize 1.00
dark.secLight.offset.x	0.00
dark.secLight.offset.y	0.00
dark.secLight.offset.z	0.00
dark.secLight.useSpec 1.00
dark.secLight.lightDirBase 0.5

// Ped light
ped.light.direction.x			0.000
ped.light.direction.y			 0.000
ped.light.direction.z			 0.000

ped.light.fade.day.start		0.0
ped.light.fade.day.end			0.0

ped.light.fade.night.start		19.99
ped.light.fade.night.end		20.0

//ped phone light properties
ped.phonelight.color.r			1.0
ped.phonelight.color.g			1.0
ped.phonelight.color.b			1.0
ped.phonelight.intensity		4.0
ped.phonelight.radius			0.9
ped.phonelight.falloffexp		15.0
ped.phonelight.cone.inner		0.0
ped.phonelight.cone.outer		90.0

//Adaptive DOF - PC/NG Only
adaptivedof.range.verynear			10
adaptivedof.range.near				40
adaptivedof.range.mid					2000
adaptivedof.range.far					6000
adaptivedof.range.veryfar				20000

adaptivedof.day.verynear.nearout		-0.5
adaptivedof.day.verynear.nearin		1.0
adaptivedof.day.verynear.farin		-10.0
adaptivedof.day.verynear.farout		300.0

adaptivedof.day.near.nearout			-1.0
adaptivedof.day.near.nearin			2.0
adaptivedof.day.near.farin			-800.0
adaptivedof.day.near.farout			8000.0

adaptivedof.day.mid.nearout			-2.0
adaptivedof.day.mid.nearin			2.5
adaptivedof.day.mid.farin				-1000.0
adaptivedof.day.mid.farout			25000.0

adaptivedof.day.far.nearout			0.0
adaptivedof.day.far.nearin			4.0
adaptivedof.day.far.farin				5000.0
adaptivedof.day.far.farout			25000.0

adaptivedof.day.veryfar.nearout		-6.0
adaptivedof.day.veryfar.nearin		15.5
adaptivedof.day.veryfar.farin		13000.0
adaptivedof.day.veryfar.farout		25000.0

adaptivedof.night.verynear.nearout	-0.5
adaptivedof.night.verynear.nearin		1.05
adaptivedof.night.verynear.farin		-25.0
adaptivedof.night.verynear.farout		300.0

adaptivedof.night.near.nearout		-1.0
adaptivedof.night.near.nearin			1.0
adaptivedof.night.near.farin			-200.0
adaptivedof.night.near.farout			2500.0

adaptivedof.night.mid.nearout			-0.5
adaptivedof.night.mid.nearin			2.0
adaptivedof.night.mid.farin			-1000.0
adaptivedof.night.mid.farout			15000.0

adaptivedof.night.far.nearout			0.0
adaptivedof.night.far.nearin			4.0
adaptivedof.night.far.farin			5000.0
adaptivedof.night.far.farout			25000.0

adaptivedof.night.veryfar.nearout		0.0
adaptivedof.night.veryfar.nearin		15.5
adaptivedof.night.veryfar.farin		10000.0
adaptivedof.night.veryfar.farout		25000.0

adaptivedof.missedrayvalue			10000
adaptivedof.gridsize					15
adaptivedof.gridscalex				0.3
adaptivedof.gridscaley				0.5
adaptivedof.gridscalexincover				0.1

adaptivedof.gridscaleyincover				0.2
adaptivedof.gridscalexaiming			0.01
adaptivedof.gridscaleyaiming			0.01
adaptivedof.gridscalexrungun			0.02
adaptivedof.gridscaleyrungun			0.03
adaptivedof.smoothtime				0.85
adaptivedof.nearplayeradjust			5.5f

adaptivedof.meleefocal.nearout		1.0
adaptivedof.meleefocal.nearin			1.0
adaptivedof.meleefocal.farin			1.0
adaptivedof.meleefocal.farout			1.0

adaptivedof.aimingfocal.nearout		1.0
adaptivedof.aimingfocal.nearin		1.0
adaptivedof.aimingfocal.farin			1.0
adaptivedof.aimingfocal.farout		1.0

adaptivedof.rungunfocal.nearout		1.0
adaptivedof.rungunfocal.nearin		1.0
adaptivedof.rungunfocal.farin			1.0
adaptivedof.rungunfocal.farout		1.0

adaptivedof.incoverfocal.nearout			1.0
adaptivedof.incoverfocal.nearin				1.0
adaptivedof.incoverfocal.farin				1.0
adaptivedof.incoverfocal.farout				1.0

adaptivedof.exposureDay				-2.0
adaptivedof.exposureNight				1.0

adaptivedof.exposureMin				-2.5
adaptivedof.exposureMax				2.5

bokeh.brightnessThresholdMin			4.0
bokeh.brightnessThresholdMax			3.0
bokeh.brightnessExposureMin			-3.0
bokeh.brightnessExposureMax			1.0
bokeh.cocThreshold				0.1
bokeh.fadeRangeMin				1.320
bokeh.fadeRangeMax				0.05
bokeh.sizeMultiplier				2.3
bokeh.globalAlpha					1.0
bokeh.alphaCutoff					0.15
bokeh.shapeExposureRangeMin				-3.0
bokeh.shapeExposureRangeMax				2.0

defaultmotionblur.enabled				1
defaultmotionblur.strength			0.1

procObjects.minRadiusForHeightMap			0.4

// Multipiers over final shadow cascade.
fogray.fadestart	0.0
fogray.fadeend	1.0

//character lens flare
lensflare.switch.length	990
lensflare.hide.length	495
lensflare.show.length	264
lensflare.desaturation.boost 1.6

// First person motion blur
fpv.motionblur.weight0 1.0
fpv.motionblur.weight1 0.0
fpv.motionblur.weight2 0.8
fpv.motionblur.weight3 1.0
fpv.motionblur.max.velocity 32.0                                                                               